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|description=Research Lab is used to study science and technology. The speed of research increases correspondingly to Research Lab level. With the development and exchange of technology between researchers, new science and technology findings can be used among all planets. |
|description=Research Lab is used to study science and technology. The speed of research increases correspondingly to Research Lab level. With the development and exchange of technology between researchers, new science and technology findings can be used among all planets. |
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− | Research |
+ | The [[Research Lab]] is a building in-game. It is used to research technology which is required for further advancement in the game. |
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==Details:== |
==Details:== |
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*The [[Research Lab]] is the R&D of your entire colony or civilization. |
*The [[Research Lab]] is the R&D of your entire colony or civilization. |
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*From this building you can research [[Laser Tech]], [[Energy Tech]], [[Ion Tech]], and more. |
*From this building you can research [[Laser Tech]], [[Energy Tech]], [[Ion Tech]], and more. |
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− | *Every researched investment will apply to all your [[planets]] |
+ | *Every researched investment will apply to all your [[planets]] no matter where they're located. |
*The higher the level of your [[Research Lab]], the faster you will be able to research technologies. |
*The higher the level of your [[Research Lab]], the faster you will be able to research technologies. |
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− | *The [[Research Lab]] is split up into three different categories: [[Basic Tech]], [[Advanced Tech]], and [[Combat Tech]] |
+ | *The [[Research Lab]] is split up into three different categories: [[Basic Tech]], [[Advanced Tech]], and [[Combat Tech]], and you can research a total of sixteen different technologies within those categories. |
− | *[[Research Lab]] |
+ | *The [[Research Lab]] also affects what [[Ships]] you can build at your [[Shipyard]], for all [[Ships]] require certain technology to be researched before they can be built. |
+ | *Always look at the [[Tech Tree]] to be sure how much research you have to complete before you can build a [[Ships|Ship]]. This can be found in the [[Shipyard]] and at the bottom-right corner of a [[Ships|Ship-type]]. |
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− | *All [[Ships]] requires a different amount of research to be able to construct. |
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− | *Always look at the [[Tech Tree]] to be sure how much research you have to do. |
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− | *[[Combat Tech]] and [[Advanced Tech]] |
+ | *[[Combat Tech]] and [[Advanced Tech]] impact your [[Ships|Ships']] and in-game abilities respectively, so these should always be upgraded when possible. |
− | *Most |
+ | *Most [[Basic Tech]] upgrades alone have little effect except for achieving the research needed to build certain [[Ships]] (though [[Energy Tech]] and [[Hyperspace Tech]] do provide benefit). |
+ | *One strategy is to have two [[Research Lab|Research Labs]] on two different [[Planets]], and have one upgrading while one is researching. This allows you to always be constantly researching something while improving your research time concurrently. However, some players presume this strategy to be a large waste of resources and time, but opinions and preferences differ between players. |
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− | *A good strategy is to have two [[Research Lab]]s on different [[Planets]] and have one upgrading while one is researching. |
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− | *This allows you to always be constantly researching something while improving your research time costs, which is the most important aspect of game. |
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=='''What Can be Researched'''== |
=='''What Can be Researched'''== |
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'''Basic ''' |
'''Basic ''' |
Latest revision as of 17:01, 10 July 2018
Research Lab | |
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Ingame Description | |
Research Lab is used to study science and technology. The speed of research increases correspondingly to Research Lab level. With the development and exchange of technology between researchers, new science and technology findings can be used among all planets. |
The Research Lab is a building in-game. It is used to research technology which is required for further advancement in the game.
Details:[]
- The Research Lab is the R&D of your entire colony or civilization.
- From this building you can research Laser Tech, Energy Tech, Ion Tech, and more.
- Every researched investment will apply to all your planets no matter where they're located.
- The higher the level of your Research Lab, the faster you will be able to research technologies.
- The Research Lab is split up into three different categories: Basic Tech, Advanced Tech, and Combat Tech, and you can research a total of sixteen different technologies within those categories.
- The Research Lab also affects what Ships you can build at your Shipyard, for all Ships require certain technology to be researched before they can be built.
- Always look at the Tech Tree to be sure how much research you have to complete before you can build a Ship. This can be found in the Shipyard and at the bottom-right corner of a Ship-type.
- Combat Tech and Advanced Tech impact your Ships' and in-game abilities respectively, so these should always be upgraded when possible.
- Most Basic Tech upgrades alone have little effect except for achieving the research needed to build certain Ships (though Energy Tech and Hyperspace Tech do provide benefit).
- One strategy is to have two Research Labs on two different Planets, and have one upgrading while one is researching. This allows you to always be constantly researching something while improving your research time concurrently. However, some players presume this strategy to be a large waste of resources and time, but opinions and preferences differ between players.
What Can be Researched[]
Basic
Advanced
Combat
Upgrade Cost for Research Lab[]
Level | |||
---|---|---|---|
1 | 200 | 400 | 200 |
2 | 400 | 800 | 400 |
3 | 800 | 1,600 | 800 |
4 | 1,600 | 3,200 | 1,600 |
5 | 3,200 | 6,400 | 3,200 |
6 | 6,400 | 12,800 | 6,400 |
7 | 12,800 | 25,600 | 12,800 |
8 | 25K | 51K | 25K |
9 | 51K | 102K | 51K |
10 | 102K | 204K | 102K |
11 | 204K | 409K | 204K |
12 | 410K | 819K | 410K |
13 | 819K | 1.63M | 819K |
14 | 1.63M | 3.27M | 1.63M |
15 | 3.27M | 6.55M | 3.27M |
16 | 6.55M | 13.1M | 6.55M |
17 | 13.1M | 26.2M | 13.1M |
18 | 26.2M | 52.4M | 26.2M |
19 | 52.4M | 104M | 52.4M |
20 | 104M | 209M | 104M |
21 | 209M | 419M | 209M |
22 | 419M | 838M | 419M |
23 | 838M | 1.68B | 838M |
24 | 1.68B | 3.35B | 1.68B |
25 | 3.35B | 6.70B | 3.35B |
Build / Upgrade Time[]
- Rows: Goal Upgrade Level
- Columns: Robotics Facility Level
- Result: Upgrade Time
- Note: Times recorded using a Commander Lv1. which confers a construction time -10%
R0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
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U1 | 5s | 5s | 5s | 5s | 5s | |||||||||||||||||||||
2 | 15s | |||||||||||||||||||||||||
3 | 2m 34s | |||||||||||||||||||||||||
4 | 5m 10s | |||||||||||||||||||||||||
5 | 6m 28s | |||||||||||||||||||||||||
6 | 20m 43s | 12m 57s | ||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||
8 | ||||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||
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25 |
Formulas[]
Time to Build[]
- The time to build formula is:
- with the following variables:
- t = time [seconds]
- d = Bonus Discount [%]
- r = Robotics Facility Level
- l = Upgrade Level
- And the following constants
- As derived from the following Equations:
- Solve for B
- And Solve for Constant A
- (Best Value as of Apr 25, 2014)
- A = Constant = 178.641766771527
- B = Constant = 0.522122844299938