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Research Lab
New Research Lab
Ingame Description
Research Lab is used to study science and technology. The speed of research increases correspondingly to Research Lab level. With the development and exchange of technology between researchers, new science and technology findings can be used among all planets.


The Research Lab is a building in-game. It is used to research technology which is required for further advancement in the game.

Details:Edit

  • The Research Lab is the R&D of your entire colony or civilization.
  • From this building you can research Laser Tech, Energy Tech, Ion Tech, and more.
  • Every researched investment will apply to all your planets no matter where they're located.
  • The higher the level of your Research Lab, the faster you will be able to research technologies.
  • The Research Lab is split up into three different categories: Basic Tech, Advanced Tech, and Combat Tech, and you can research a total of sixteen different technologies within those categories.
  • The Research Lab also affects what Ships you can build at your Shipyard, for all Ships require certain technology to be researched before they can be built.
  • Always look at the Tech Tree to be sure how much research you have to complete before you can build a Ship. This can be found in the Shipyard and at the bottom-right corner of a Ship-type.
  • Combat Tech and Advanced Tech impact your Ships' and in-game abilities respectively, so these should always be upgraded when possible.
  • Most Basic Tech upgrades alone have little effect except for achieving the research needed to build certain Ships (though Energy Tech and Hyperspace Tech do provide benefit).
  • One strategy is to have two Research Labs on two different Planets, and have one upgrading while one is researching. This allows you to always be constantly researching something while improving your research time concurrently. However, some players presume this strategy to be a large waste of resources and time, but opinions and preferences differ between players.

What Can be ResearchedEdit

Basic

Advanced

Combat

Upgrade Cost for Research LabEdit

Level
GE metal icon
GE crystal icon
GE gas icon
1 200 400 200
2 400 800 400
3 800 1,600 800
4 1,600 3,200 1,600
5 3,200 6,400 3,200
6 6,400 12,800 6,400
7 12,800 25,600 12,800
8 25K 51K 25K
9 51K 102K 51K
10 102K 204K 102K
11 204K 409K 204K
12 410K 819K 410K
13 819K 1.63M 819K
14 1.63M 3.27M 1.63M
15 3.27M 6.55M 3.27M
16 6.55M 13.1M 6.55M
17 13.1M 26.2M 13.1M
18 26.2M 52.4M 26.2M
19 52.4M 104M 52.4M
20 104M 209M 104M
21  209M 419M 209M
22 419M 838M 419M
23 838M 1.68B 838M
24 1.68B 3.35B 1.68B
25 3.35B 6.70B 3.35B


Build / Upgrade TimeEdit

  • Rows: Goal Upgrade Level
  • Columns: Robotics Facility Level
  • Result: Upgrade Time
  • Note: Times recorded using a Commander Lv1. which confers a construction time -10%
Time for each Upgrade Level (U) for each Robotics Facility Level (R)
R0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
U1 5s 5s 5s 5s 5s
2 15s
3 2m 34s
4 5m 10s
5 6m 28s
6 20m 43s 12m 57s
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25

FormulasEdit

Time to BuildEdit

The time to build formula is:
$ t=(1-d)\cdot \frac { A }{ (r+1) } \cdot { e }^{ B\cdot l } $
with the following variables:
  • t = time [seconds]
  • d = Bonus Discount [%]
  • r = Robotics Facility Level
  • l = Upgrade Level
And the following constants
As derived from the following Equations:
Solve for B
$ B\quad =\quad \frac { \ln { \left( \frac { { t }_{ 2 }({ r }_{ 2 }+1)(1-{ d }_{ 1 }) }{ { t }_{ 1 }(1-{ d }_{ 2 })({ r }_{ 1 }+1) } \right) } }{ \left( { l }_{ 2 }-{ l }_{ 1 } \right) } $
And Solve for Constant A
$ A=\frac { t(r+1) }{ { e }^{ Bl }(1-d) } $



(Best Value as of Apr 25, 2014)
  • A = Constant = 178.641766771527
  • B = Constant = 0.522122844299938