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  • When Interceptors were introduced to the game, a glitch was discovered where you could double your fleet and resources by sending your attack fleet with the Colony Ship.
  • Tap4Fun fixed the glitch by forcing players to first colonise a planet before then sending the main fleet.
  • This reduced the impact of the ghost planet strategy because your Ghost Planet is hanging around for hours instead of minutes before the attack.
  • Adversaries with a moon radar can easily see where your attack fleet is coming from, thus removing the other reason for using a ghost planet.